package han.chensing.latos;

import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import han.chensing.latos.game.container.FakeShapeRenderer;

public class V {
    public static int WIDTH=1920;
    public static int HEIGHT=1080;
    public static Viewport globalViewport;
    public static OrthographicCamera globalCamera;
    public static FakeShapeRenderer shapeRenderer;
    public static Setting setting=new Setting();//Unlock it if it's available
    public static boolean running=true;

    static {
        globalCamera=new OrthographicCamera();
        globalViewport=new FitViewport(WIDTH,HEIGHT,globalCamera);
    }
}
